Secret Arcade is a way to make your eerie cards and constellation cards a little better, because theyre usually non-enchantments themselves
[16] Lands produce mana, or magical energy
It's not actually that hard to deal with, but in scenarios where you can't remove it, you're going to have a very tough time winning the game
Meanwhile, cards with cyclinglike Trip Upgain extra value in blue-red, as they both smooth your draws and trigger discard-based effects
Last updated on June 19, 2026 Necropotence | Illustration by Dave Kendall Although card draw is theoretically only a secondary part of black's color pie, there are enough powerful black card draw effects that some might be welcome in your 99 of your Commander deck even when paired with the card draw powerhouses (blue and green)
That reason is often enchantment-based ramp like Wild Growth and Utopia Sprawl that produce extra mana from one land, letting this produce an absurd 4 mana rather than a respectable 2