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Rather like how you can try to bait out a board wipe by applying enough pressure that your opponent has to cast it without playing all your creatures, a bit of self-mill can prompt your opponent to crack these before they want to
There also aren't any built-in two-card infinite combos, extra turn spells, or mass land destruction
Once a ward ability of a permanent with a counter on it has triggered, causing that permanent to lose ward by removing Innkeeper's Talent or removing the counters from that permanent won't affect that ability
If you have several three-drops in hand but never draw your third land, the game was ultimately decided by your belief in the heart of the cards
Im Nick from the Scrap Trawlers, where we do EDH on a budget, and I previously reviewed the Painbow deck from the Dominaria United series of Commander decks