If youre looking for ideas, a good place to start is a Lost Box deck looking at some of the best cards from the Lost Origin set should get your gears turning
50 sleeves per pack Manufactured by Ultra Pro
The general idea of an elf deck is to jam as many elves into play as possible, using all those cards that tap for multiple mana to cast many, many spells a turn alongside effects like Glimpse of Nature and Champions of the Perfect to draw a bunch of extra cards
Lets go looking at the passive, because the Spirits dont get haste, nor do they keep the abilities
If your commander is crucial to your decks game plan (like Magda, Brazen Outlaw, for example), youll likely want to protect them from multiple sources of targeted removal
Ones that don't have a regulation Mark so it can't be used in tournaments but you could still collect them which honestly lets me real is a pretty big part of the game Last edited: #19 Even though I'm roughly in the same boat as you kind of tired of these I am glad they'll continue to do it