We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

Abilities that trigger "at the beginning of [your/the] end step" will trigger at the beginning of each of your additional end steps as well
These preconstructed deck offerings vary between formats, so sometimes we get Pro Tour Standard decks, or maybe strong metagame Historic decks, and even Brawl decks
Fixes your mana too
She also plays well with the sets emphasis on items and resource flow
However, since it's fan-made, it's not immediately obvious how to access it