In my opinion, the strongest things you can do in Mono Red are: "Glass cannon" decks that either quickly pop off and win before opponents can stabilize, like Storm, Krenko, Purphoros, Slicer Crushing nonbasic lands, aka defeating a large chunk of players with a single Blood Moon The problem with these two strengths is that they aren't always the right pick for casual tables
Its play patterns often involve long, drawn-out turns of tapping and untapping permanents, drawing cards, and generally monopolizing the chess clock of a game
Some DFCs, like Elusive Tormentor/Insidious Mist, can transform back and forth throughout the game
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