This is a reference to the original Mega Evolution cards, which featured Japanese text
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by Stardragon So I created the rest of the "New" sword cycle hope you all enjoy them et me know what you guys think of them so were much harder to create neat and fun swords and some are kind of generic but powerful and high utility Pro Art/Enchant- - A genaric artifact and enchantment hate card but with power as it exiles instead of destroys Pro Colorless/Battle- - Steal a card and either make it hard for you opponents to take down a battle you don't want to activate or make easier to activate your battles or one you do want to activate Pro Player/Walker- - Instead of giving protection from every player as that would make the planeswalker part redundant so I limited it to 2 players that way in a standard four man pod there would be at least one player that interact with the equipped creature but that player's planeswalkers still couldn't touch it Pro Planeschase/Archenemy- - the most niche of the swords but the ability for a creature to ignore most schemes and phenomenons and let roll a planar die an additional time for free or give you a scheme free turn plus everyone fighting the archenemey a draw is powerful Pro creature and land- - a quick design but a good one I think keeps opponents stuff tapped and keeps your stuff safer while unhappiness your lands Preparation and Adaptability makes me think the Thunder Junction would be an interesting place for an Archenemy set

Hedgehog and Beast are less good at this and should be avoided where possible
While a bit expensive at five mana, that isnt hard to hit at all as early as turn three with just a few mana ramping creatures