As a deck based around the surveil mechanic, its important to find a balance between interaction, enablers, and payoff cards
I have an article that goes in depth on this approach to generating value particularly in red-white, but these foundational aspects of deckbuilding work great in Orzhov/Silverquill and Azorios, too, especially when you are going wide with tokens
Sales Data by Grader: View sales counts organized by grading agencies for easy analysis
Admittedly, there's some anti-synergy here with the multiple Dredge cards in this deck
- Over 160 cards - Dozens of recently discovered Pokmon from the Galar region - 12 powerful Pokmon V and 16 full-art Pokmon V - 6 Pokmon VMAX - 19 Trainer cards and six full-art Supporter cards - 2 new Special Energy cards
You cannot draw cards by card effects the turn you activate this card