The Mana Base Aside from the ramp packages, this deck has a hefty number of lands, most of which are colorless lands that provide additional utility, ranging from Bonders' Enclave to Field of the Dead to Witch's Clinic
The wyrmling studied the ancient carvings and dreamed of a day when her own exploits would be immortalized in stone
What if we solved the legendary as-fan issue by creating a slot for them
SR Super Rare Vanquish Soul Calamity Caesar X TRAP Counter When an opponent's Spell/Trap Card, or monster effect, is activated that targets a card(s) you control, while you control a "Vanquish Soul" monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 "Vanquish Soul" monster you control
It does not matter if you or your opponent control the spell or ability
Both of these cost five mana