Of the 14 cards in each play booster, 1-4 will be "Rare" or better, and could even be a Special Guest Mythic Rare
Mouse Trapper Keeping in line with the more defensive side of mouse cards, youll probably want to be targeting Mouse Trapper more on your opponents turns rather than your own
Cavern of Souls The third in our land trifecta, Cavern of Souls keeps your tribal decks humming by not letting important creatures get countered
I also didnt consider the Planechase-specific cards
Vault 13: Dwellers Journey Honestly, I wish more Oblivion Ring-type effects were like Vault 13: Dwellers Journey, because their weakness has always been that theyll eventually give back what you took from your opponent
Once you start playing with them, you will realize quickly how amazing it is to get a land that comes into play untapped