A lot of the fun involves experimenting with cards I don't typically lean on in my Commander builds because they fit a particular story moment, item, or character interaction as opposed to being "best in class" for a deck archetype
Angrath, Minotaur Pirate Captain Lannery Storm Cloud Pirates Kukemssa Pirates Pirate Hat Pirate Peddlers Pirate Ship Pirate's Cutlass Pirate's Pillage Pirate's Prize Pirated Copy Plundering Pirate Prosperous Pirates Reef Pirates Trendy Circus Pirate Waylaying Pirates
As referenced by IGN , senior game designer Daniel Holt said Final Fantasy games are so rich with flavor, beloved characters, and unique settings that choosing a single game as the theme provided more than enough material to design a full deck of cards around
If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness
Destroy a land Red is primary in land destruction
See, its a nice dichotomy from the Lorwyn elves