You can play Angel tribal, or Soldier tribal, or you can go the Voltron route
Once per turn, you may destroy a Trap Card that is set on your opponent's side of the field
Decks with draw effects like this often struggle with stabilizing the board before an opposing deck manages to kill them, so it's nice to see Mending shore up this weakness slightly
Today we are going to scrutinize Tarmogoyf, and characteristic-defining abilities along with it
Did it this way so you can start the game technically with every card available, but you can also entirely ignore this pack and if nothing else, can use it to keep track of how many cards you collected)
This Adventures in the Forgotten Realms commander deck includes: A deck of 100 black-bordered cards, including 17 previously unreleased cards