In a multiplayer game, if creatures you control deal combat damage to multiple opponents at the same time, the last ability will trigger multiple times
As long as its controller has access to a sizable number of artifacts or a means of generating artifact tokens such as treasures or clues, Time Sieve can hypothetically be used to repeatedly keep taking extra turns
Magic is currently produced in 11 languages, is distributed globally, and has seen a tremendous period of growth over the past five years
In testing its the probably the most consistent card, and it makes rough or bad decks good
You May Also Like: Best Commander Precons - Top 10 Strongest Considering the static ability and the +2 go a long way in stabilizing you, I don't think it's going to be Christmas-land getting this up to 11 loyalty, assuming your opponent lasts that long
Capital Ash Barrens Lands that enter untapped, produce colorless mana, and can be converted to colored mana in an emergency