Hour of Reckoning Launch the Fleet Martial Coup Enchantment (4) Birth of the Imperium Defenders of Humanity Reconnaissance Mission The Flesh Is Weak Artifact (14) Arcane Signet Commander's Sphere Everflowing Chalice Inquisitorial Rosette Knight Paladin Mind Stone Reaver Titan Skullclamp Sol Ring Talisman of Dominance Talisman of Hierarchy Talisman of Progress The Golden Throne Thunderhawk Gunship Land (37) Arcane Sanctum Ash Barrens Choked Estuary Command Tower Darkwater Catacombs Dismal Backwater Evolving Wilds Exotic Orchard Memorial to Glory Path of Ancestry Port Town Prairie Stream Scoured Barrens Skycloud Expanse Sunken Hollow Terramorphic Expanse Tranquil Cove Plains x8 Island x5 Swamp x7 Commanders, Theme, and Strategy Your commanders for Forces of the Imperium are Inquisitor Greyfax and Marneus Calgar
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Doing it in your opponents end step makes it active in your turn, so you can still operate, even with a little mana available
What are your favorite myr creatures
This idea of slowing a Zoo deck down and going bigger was fairly revolutionary, spawning countless derivatives and now just being considered its own archetype, even to this day
Not only will you be drawing cards consistently, especially in a multiplayer format like Commander, but having no maximum hand size means youll also be able to hold onto them without having to discard to seven during your cleanup step