This is because R&D decided that intimidate was too difficult to counter or play against after color-changing stopped being a common card effect
Honorable Mention -- Infernal Reckoning This is an amazing tool for your toolbox
Well Exile Leyline of the Void
Its a 3-mana 2/2 with no evasion or protection, which makes attacking with it a scary prospect
The following non-town cards mention towns in their rules text: Prishe's Wanderings PuPu UFO Qiqirn Merchant Reach the Horizon The Wandering Minstrel Town Greeter Travel the Overworld How Do the Adventure Towns Work
This is an easy include in basically any Goblin Tribal deck, which is usually Krenko, Mob Boss for more competitive / Combo or Grenzo, Havoc Raiser for more casual / less linear play, or Wort, the Raidmother if you want to toss in some Spellslinging finishers as well