These technically excellent games feel dry and all too often end up being very linear
That said, she didn't disappoint with her Wilds of Eldraine art either
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That being said, I think its slightly better than Deadly Dispute because it costs one mana instead of two, which can make all the difference in a game
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The flexible mana cost offered by her compleated ability is a great immediate benefit, letting Nissa hit the battlefield any time from turns five to seven, and her first two abilities give you very efficient ways to protect her and get rid of problematic permanents