At I, it deals 3 damage to each of up to two target creatures, at II it makes up to three target creatures unable to block this turn and at III it let us loot and it deals damage equal to the discarded cards mana value to each opponent
As mentioned above, each deck must have one or two ink types, and each ink type offers a different style of play
Chocolate meet peanut butter, peanut butter meet chocolate
Going crazy with charge counters is a unique way to go about winning in Commander, and this deck can definitely do it
By leveraging Electrics advantage over Water and Flying types alongside Waters strength against Fire, Rock, and Ground types, you can create devastating combos that can overwhelm your opponent
Top 60 Tribes in MTG Commander Decks Mono Color Magic took a look at the Typal section of EDHREC and pulled the 60 best tribes together