This is another card that I don't particularly think is outstanding, but is cheap and versatile enough that it can't hurt to hold a slot, especially since it can snag a key planeswalker that gets picked off
Massacre Wurm reenters Standard after an eight-year hiatus, and itll be fun to see what havoc it can wreak
However, having indestructible means that any lethal damage will not apply to it, and our opponent will cast Shock sending it to the graveyard, and nothing will happen to our Creepy Doll
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Fight alongside him with a deck thats ready to play right out of the box and experience Magic: The Gatherings most popular multiplayer format
After all, if you're going to make a huge Hydra that folks are probably going to have to remove at some point, you'd better at least protect it