Unfair I think for any level of Commander that isnt cEDH, what kind of interaction you choose to play boils down to asking yourself, Is my opponent doing something fair? Graveyard decks are the perfect example to look at for this, as they are fundamentally breaking the rules. Whenever a game action is achieved through spending less mana than it usually should, its considered to be breaking the rules. Similarly, when a game action rewards you with more card advantage, mana production or other resources in greater abundance than the going rate, its also considered to be breaking the rules. Breaking parity in this way whether through a play as powerful as reanimating Griselbrand or something as innocuous as flickering a morph for less mana than the morph cost is what helps us win a game of Magic

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It gives more variety and chance to affairs, turning the Deck into a collection of one-shots that's bigger on the inside
Wizards of the Coast knows this, and their R&D team uses several archetypes or psychographic profiles to define how players play Magic: the Gathering and what they most enjoy about the game
$39.99 Collector Ouphe Modern Horizons $1.99 Evra, Halcyon Witness Dominaria $8.49 Pendrell Mists Weatherlight $27.99 Mystical Tutor (Retro Frame) Dominaria Remastered Variants $8.99 Vexing Bauble Modern Horizons 3 $11.99 Cursed Totem Mirage $89.99 Humility Tempest $17.99 Collector Ouphe (1077 - Foil) Secret Lair $199.99 Chalice of the Void (AER) Masterpiece Series: Inventions $7.49 Paradigm Shift Weatherlight $22.99 Mystic Remora (Retro Frame) Dominaria Remastered Variants $24.99 Unwind Dominaria 0 results found
The new trailer also teased the return of cards inspired by the villainous Team Rocket