you don't want to start casting those big dudes on turn eight or you'll be hopelessly behind
I'm not sure a format exists where Dread Return has been legal and hasn't been taken advantage of in some way
For aggressive and tempo decks: Prioritize lands that enter untapped consistently ( Fetch Lands, Fast Lands, Pain Lands ) Avoid tapped entries that slow down early pressure Accept minor life loss as a reasonable trade-off for speed For control and value-oriented decks: Tapped entries matter less when casting expensive spells turn 4+ Extra utility like scry, cycling, or card draw provides long-term value Lands like Temples, Slow Lands, and Cycling Duals become viable options Budget Considerations Without Sacrificing Performance The best dual lands in MTG span an enormous price range, but strong mana bases exist at every budget level
If Ive missed an entire archetype, well, whoops
Which says more about how much I keep up with the details of Magics story, but still
The creature keeps any supertypes (such as legendary) it has but loses any other card types it has (such as artifact)