Expect to pilot a midrange deck that rewards artifact synergies and explosive turns, making it a strong choice if you like mono-red decks that feel inventive and resilient through recursion in multiplayer games
Into The Inklands' Locations Cards Spice Things Up Locations cards are new to Into the Inklands , and like Items, they stay in play after being used
Conjurers Closet and Thassa, Deep-Dwelling will be some of the easiest ways to guarantee Lavinia keeps cheap permanents on lockdown, but having a suite of blink spells to back them up is never going to be a bad thing especially since it wont take long for Lavinia to become a priority removal target for the rest of the table
Syr Konrad, the Grim will hit each opponent for each creature card milled into their graveyard, turning your regular 99-card mill into a two-pronged attack
Looking up, they say, is looking forward
Both create 2/2 Zombies when a land enters, so long as they have different names (with Necrobloom only making a 0/1 Plant otherwise)