I saw this card as being the commander at the head of a deck that either wanted to coerce sacrifices with cards like Cataclysmic Gearhulk, Balance, Cataclysm, Single Combat, or maybe punishing attackers with cards like Wing Shards or Blessed Alliance
Mystic Sanctuary got me like pic.twitter.com/RapSGvjGGE Bryan Gottlieb (@BryanGo) September 19, 2019 While Counterbalance might be a bit of a stretch, a fetchable way to find key pieces of interaction seems like something that fits right into the playbook of a deck that attempts to account for every possible thing an opponent can do in the Modern format
Prevents both players from conducting their Battle Phase under these conditions
It also announced that DeNA, which also worked on Pokemon Masters EX , is part of the games development group
I also quite like green-blue-red, which combines the best Lander cards, efficient removal, and powerful bombs from green-blue and green-red into a coherent three-color strategy
The only card type that remains tough to interact with is lands, and thats why Urzas Saga, Inkmoth Nexus, and the Adventures in the Forgotten Realms creature-land cycle are often important pieces of the puzzle