Rampant Growth, Cultivate, Grow from the Ashes, Explosive Vegetation, Growth Spiral, and Explore fix colors and accelerate early turns
This is definitely the kind of card it is easy to miss on, because it is both unusual and utilizes a new mechanic, but I dont think Im super high on it right now +4/+0 is the kind of boost that makes almost any creature capable of attacking, but an Equip Cost of 5 is way too much
From Teferis Protection to Comeuppance, white has a lot of these options
It can't evolve on your first turn or the turn it's played which helps keep the ability balanced
Giving your opponents cards is dangerous, but if you're also drawing cards and taking away their cards, Id say its a wash

Alone these single words made little or no sense but when combined in proper numerical order with other cards in the series spell out the following secret message: "Here are some cards that didn't make it to print: Socks of Garfield, Hot Monkey Love, Colonel's Secret Recipe, Squee's Play, Banned in France, Spoon, Disrobing Scepter, Butt Wolf, Lotus Roach, Sesame Efreet, Needless Reminder Text, Chicken Choker, Clockwork Doppelganger, Henway, HELP I'M TRAPPED IN CARTA MUNDI, Mad Cow, Poke, Lord of Wombats, Gratuitous Babe Art, Brothers' War Bonds, Dwarven Kickboxer, Mickey's Drunk, Pact with the Wastes, CoP:BO, Urza's Chia Pet, Thallid Shooter, Shoelace, When Chihuahuas Attack, Wall of Cookies, Kobold Ninja, Mucusaur, Kjeldoran Outhouse, Bear in the Woods, Dental Thrull, Flavatog, Cereal Killer." The flavor texts of the cards Double Dip, Double Play, Double Deal, Double Take, and Double Cross form the following limerick: In a duel and taking a lickin'