the casting cost is to play the card from your hand normally, while the renew cost is specifically to exile the card from your graveyard for its renew effect
In our deck we can constantly buff up to two target creatures with +2/+2 on Treefolk EtB and on top of that giving them trample is extra deadly and synergizes well with our toughness strategy
This is a card good enough to see play in Pauper, Pioneer, and Legacy, so its safe to say itll play great in Draft or Sealed too
Dovin, Grand Arbiter Dovin, Grand Arbiter pretty much just pumps out Thopter tokens, if youre looking for artifact synergies
My mind immediately goes to cards like The Ozolith and Resourceful Defense to start shuffling around counters, not to mention synergy with cards like Elenda, the Dusk Rose and Unruly Mob that grow whenever your creatures die
You read that right, this is no fever dream