Analysis card by card I separated cards in the maindeck into four sections: dredgers, enablers, payoff and lands
Collection: Ready to Play Custom Commander Decks
Conventions offer more competition between buyers, but not everyone there buys bulk, and the lines can be long
Offering simple themes and typically weak cards, its no wonder we dont get major Jumpstart releases yearly
It feels like Pokmon are purposefully profiting off the greed and stock issues, which have made me go back in time to explore "vintage" sets that actually intrigue me, rather than chase hype
Players' decisions are made assuming they have visibility to all cards at all times and will always make decisions based on attempting to win or avoid a loss by forcing a tie/draw (a tie/draw is defined as a game state where no player has any action they can take that will result in a win)