One of the most important things to help in playing him effectively is to have a deck that is good at building up your ink as quickly as possible, or ramp as it's known on the battlefield
If you didn't know, the prisoner's dilemma is the simplest depiction of game theory in economics
But after tuck was removed, Skullbriar was identified as having a very bright future
The goal of the deck is to play creatures and slap counters on them with cards like Maester Seymour then reward you for doing so, drawing you cards with Bred for the Hunt, giving them keywords with Sphere Grid, or protecting them with Inspiring Call, all while your creatures to continue to grow and bash in for more damage
Perhaps that alone makes Earl of Squirrel unprintable in black border, but Deranged Hermit will never understand whats going on with that
Imagine this card: R Light-Ting Bolt Sorcery CARDNAME deals 2 damage to target player