And I may be misunderstanding where you're coming from, but it sounds a lot like "be happy with what we've got" instead of getting them to improve
This can happen at any point in the game--even if a player searches out the last piece during the opponent's battle phase
Fact or Fiction (T1, Ext, S, Block) R&D created the divvy mechanic in Invasion (taken from the card Raging River from Alpha) as a skill tester for players
It's been a blur since I joined the team almost three years ago, and when you think of it as over half of MTG Arena 's life, it seems preposterous
Because many were damaged by kids opening the games, finding one in gem mint condition is a challenge
It becomes a progressively bigger beater the more creatures you play, and often makes blocking either difficult or straight-up impossible once it's accumulated enough +1/+1 counters