The latter is true, and Centaur Peacemaker, Siege Wurm, and Rosemane Centaur suggest that Selesnya is poised to Hunt the Weak, whereas Golgari will struggle to find its Time to Feed
The first, Flare Strike, deals a whopping 280 damage with the drawback of not being able to use it next turn
If he survives a challenge, he will leave an enemy with four damage but can then use your next turn to quest for two lore.
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Meanwhile, Tawnos, Urza's Apprentice is a Panharmonicon for artifacts that costs a bit of mana but can copy activated abilities as well, which of course means it's the Commander I'm most excited to build around
Normally giving your opponent options is not good, but having them decide between two bad options is another story