Although it is somehow anchored in the flavor and helps the commander occupy a special place among the other cards, in my opinion, it serves more as an ornament that adds to the other qualities highlighted by the previous rules
Commander Legends The first Commander Legends brought us some of the formats greatest cards, including Opposition Agent, Jeska's Will, Akroma's Will, and the now-banned Jeweled Lotus and Hullbreacher
It only gets the creature to your hand, but the possibility of getting rid of a pesky planeswalker or creature seems like a good trade to me
(For example, consider Vikavolt V, which was out of the spotlight for a long time before finally becoming playable again due to shifts in the metagame.) Finally, note that this is my top ten, so there will be some subjectivity involved
Split second is a mechanic thats rarely seen, but thats because you need to be very careful with it, as it means opponents cant respond to it with most actions
A journey beginning for a family with their little companion Pokmon by their side