Of course, its the splashiest cards that were most looking forward to
This seems thematically appropriate, and gives Wizards of the Coast the flexibility of using card designs from across the Multiverse which best fit the original design without being shackled to a single plane or story
Since you have the infrastructure to hit already, why not add in two more combat damage triggers that also boost the power by two and thus the Commander Damage clock is sped up as well and giving two key protections from targeted removal like Beast Within and burn like sweeping Blasphemous Act
It enters the battlefield as a copy of any artifact or creature on any player's battlefield, meaning that its versatility and adaptability make it dangerous in many different game modes
All creatures your opponents control are affected by Vedalken Humiliator's ability, not just those controlled by the player it's attacking
With YGO we looked at the attack and defense numbers And that was it