If a single legendary deals a player 21 or more combat damage, that player loses the game
When foils, mythic rares, and Masterpieces arent special enough, lets slap some numbers on a card instead to make them really collectible
The -2 is also pretty useful, especially in Commander where its difficult to generate true card advantage over three opponents
Yes, you might be a little vulnerable to sweepers but theres more ways to play around those with each passing set, from Akromas Will to Dawns Truce
Wrap Up Hazoret the Fervent | Illustration by Chase Stone Discard strategies can be very powerful in almost any MTG format, from Standard to EDH
The problem with color identity is that it's an inexact definition that includes cards it shouldn't and doesn't include cards it should