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While splashing removal spells can definitely be correct (either because its convenient or sorely needed), splashing game-winning cards tends to be right more often
I don't know why man-lands aren't on E
The complications come, of course, courtesy of the many thousands of cards available at any given time, with which youll construct your 60-card deck
When you cast Tectonic Break you'll already be ahead on lands and as the game goes on your ramp spells will become better thanks to your opponents having even less mana than you
The real question is how you want to play hyper-aggressive swarms, intricate combo setups, or steady control