Why Play Equipment
As most MTG players will know, Commander games run long, and board wipes are a regular occurrence
Adventurer's Inn Balamb Garden, SeeD Academy Baron, Airship Kingdom Capital City Clive's Hideaway Crossroads Village Eden, Seat of the Sanctum Gohn, Town of Ruin Gongaga, Reactor Town Guadosalam, Farplane Gateway Insomnia, Crown City Ishgard, the Holy See Jidoor, Aristocratic Capital Lindblum, Industrial Regency Midgar, City of Mako Rabanastre, Royal City Sharlayan, Nation of Scholars Starting Town The Gold Saucer Treno, Dark City Vector, Imperial Capital Windurst, Federation Center Zanarkand, Ancient Metropolis
But the right support adds new dimension to the deck, which allows you to construct powerful value engines that your opponents must disrupt, or lose the game to
In order not to overtech you must take into account every point I bring up in this part of the article
Flatline Flatline has a nice potential of being a fog for 3 mana, a huge combat blowout, or even a two-card sweeper in decks that have the potential to deal 1-2 damage to every creature