This can be very confusing (why would you ever want to end your own turn?), so I wanted to give a few examples of situations where it could be very interesting to use this turn-ending power
Cyclonic Rift is the terror of EDH tables everywhere, to the point where it has a firm spot on the new-ish table of Gamechangers
The Rocket's Mewtwo EX is a prime beneficiary of that trend
As with most adventures, it's not the best rate in the game for the effect, but it's not bad, either
Sure, Red-Eyes and Dark Magician have received two decades of support that, while not making them competitive in the modern metagame, at least offers fans of these cards a fighting chance in a match
Strengths and Weaknesses This deck is absolutely great at destroying stuff