Its synergistic build-around card in that you can build a deck that gets value out of milling itself with scavenge strapped to an aggressive but grindy shell
Mixes and Four Waters of Paradise really shine in this situation because you can cast powerful minions early like Death Dealer , Infernal Legion , or (God forbid) Ultimate Horror then follow up with Sinkhole
Id normally be wary of trying to play enabler-payoff mechanics in a deck that cant wait around until it draws both halves of the equation, but Tales of Middle-earth seems to have a very high saturation of its key mechanics food included
There arent a whole lot of witches in the game, capping out at a few dozen if you count an illegal Mystery Booster test card), so theres a limit to what you can attribute to their collective
Either one uses tabs or flaps that lock in place without tape
Today, high-grade copies are much more difficult to find