Interactions such as Ancient Greenwarden and Emancipation Angel make me excited to see which themes Wizards will expand upon once we reach Kaldheim and beyond in the new year
Games using playing cards exploit the fact that cards are individually identifiable from one side only, so that each player knows only the cards they hold and not those held by anyone else
Two-for-ones of both families tend to be pillars of Limited play
It still seems fun to try, and I like that it makes cards Ive never used in Commander before viable
If a Clone says it enters as a copy of any creature on the battlefield, you simply choose a creature without targeting it, which lets you copy creatures with hexproof, shroud, or ward with no issues
I only got to G and thought maybe I'd just stop there, but then I realized, "Right, pattern completion