Card-by-card analysis I separated cards in the maindeck into four sections: dredgers, enablers, payoff and lands
Rarity is a measure of the card's scarcity and indicates how challenging it is to acquire
At the start of the duel, neither player has ownership of the Extra Monster Zone, and only as long as their monster is in the Extra Monster Zone is it theirs, and if their monster leaves it, the opponent can Summon monsters to it
As a result, it was banned in Standard
In a deck thats all about milling, its incredibly important to have a card that prevents you from decking out
You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn