You could also use cards that create Eldrazi Spawn or Scion tokens, although those tend to be a little more expensive
(2019-10-04) If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell
Rewards for discarding land cards when you're flooding is kind of a cool effect

Syr Armont, the Redeemer | Commander | Mark Wischkaemper Commander (1) 1 Syr Armont, the Redeemer Creatures (24) 1 Argothian Enchantress 1 Composer of Spring 1 Dawnhart Geist 1 Destiny Spinner 1 Elvish Archivist 1 Flutterfox 1 Generous Visitor 1 Hero of Iroas 1 Jukai Naturalist 1 Kor Spiritdancer 1 Leafcrown Dryad 1 Mesa Enchantress 1 Nessian Wanderer 1 Qasali Pridemage 1 Regal Bunnicorn 1 Satyr Enchanter 1 Slumbering Keepguard 1 Spellbook Vendor 1 Sram, Senior Edificer 1 Sythis, Harvest's Hand 1 Tanglespan Lookout 1 Timber Paladin 1 Transcendent Envoy 1 Unassuming Sage Sorceries (4) 1 Cultivate 1 Kodama's Reach 1 Return from the Wilds 1 Winds of Rath Enchantments (24) 1 Banishing Light 1 Cast Out 1 Celestial Mantle 1 Chains of Custody 1 Colossification 1 Eldrazi Conscription 1 Epic Proportions 1 Giant Inheritance 1 Grasp of Fate 1 In the Trenches 1 Indrik Umbra 1 Mammoth Umbra 1 Mantle of the Ancients 1 Mythic Proportions 1 Nature's Embrace 1 Oblivion Ring 1 Pollenbright Wings 1 Prodigious Growth 1 Quarantine Field 1 Seal from Existence 1 Shape of the Wiitigo 1 Spectra Ward 1 Verdant Embrace 1 Wurmweaver Coil The point, really, is to think about ramp holistically rather than just "run the most efficient ramp there is"

Enchanted creature gets +2/+2 and has vigilance
But as I reflected on it more, I realized it was never about him playing with the cards