Curse of Darkness X TRAP Continuous Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage
2013-06-07 If the second triggered ability of suspend (the one that lets you cast the card) is countered, the card cant be cast
Bouncing a damaged Kronk or The Prince, Never Gives Up can be a great way to heal them so they can be played again, while bouncing a shifted Hercules or Cinderella will always give you two cards back, and even allow you to add one of them to your inkwell if you're in a position to play the Floodborn card for full price
Best Food Card Payoffs Artifact tokens of all kinds do all sorts of work, and Foods are no different
Shadowless (no shadow on the right of the illustration, but no 1st Edition stamp either) sits in the middle
Eminently playable, especially with a ton of magecraft triggers now running around