She'd never been able to imagine such a state of mind, but now she'd lived it, if only momentarily

Draw 1 card if hand has 3 or fewer Health +15% Ki +40 Nullify Special Cover Changes (5 counts) Nullify damage received Element disadvantage (5 counts) Based on Strike/Blast Arts Uses *Uses reset on switch or Special Move Arts use [1st and on] Damage Guard Penetration +20% (10 counts) [3rd] Draw Special Move Arts next Ki +50 Special Move damage +30% (5 counts) When on Battlefield, Based on Times Hit By Enemy Strike/Blast Arts *Count resets on switch [1st and on] All enemy Strike/Blast Arts costs +5 (10 counts) [3rd] Seal enemy Strike/Blast/Special Arts (3 counts) When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush Health +15% (3 times) Also, if at least 1 other ally battle member is GT: Ally sub counts -5 Cancel enemy Buff Effects (3 times) When on Standby and Enemy Rising Rush Wager Is Lost (1 Time) Activate RR Disrupt and enter battlefield When Enemy Cover Changes Against Strike/Blast Arts (1 Time) Activate Anti-Cover Change Attack Deal major damage to outgoing enemy (Impact) Also, deal 100% of the damage to incoming enemy Nullify Element disadvantages (3 counts) [Comboable Into] Special Cover Change [Comboable Into] Unique Gauge When it reaches 0%, the Unique Gauge will switch to "Sustained Damage Type"

hoo boy
I think it's a good match with Spellbook of Secretsbecause we can search each other
Astarion will get a beefy stat increase, +3/+3, and gain protection from blue, red, and green spells, creatures, and abilities
Marquardt to define peace advocacy in his own words