There are a few cards that stand out to me that may increase in value with more graveyard cards in the format that dont currently see any play
However, Wizards remains adamant that the RL is legally binding and will not consider any challenge to it
When commonplace, This Town Ain't Big Enough makes the format less fun through its unique ability to interact with any permanent-based strategy while still advancing its wielder's gameplan
2 Math - Walking Foolish in a deck that activates in the grave, it's a good card to sit on since it gives you a draw when they kill it, and this also makes it a cool thing to Call in the battle phase
Sometimes its a question of whether you want to pay life to activate an effect, or how much life you can afford to lose to combat in one a turn
6 Cosmic Intervention Speaking of wraths, Cosmic Intervention is the perfect answer to them