It operates in this weird middle-ground area that no other card really does, and its had its fair share of controversies as a result
We also needed something for chocobos to do, and the saddle mechanic didn't exist yet due to the development timelines of Outlaws of Thunder Junction and Aetherdrift
Like most Magic: The Gathering cards, the value of Forest depends on a few consistent factors: its rarity, the printing and finish (regular or foil), its physical condition, and the set it was printed in (Final Fantasy)
The origin of this project was that when I decided to participate in an FF-limited Commander event, I didn't want to just use the preconstructed deck as-is, and I thought it would be fun to try building one with my favorite commander
each booster contains: 14 Magic: The Gathering cards 1-4 cards of rarity Rare of higher 3-5 Uncommon cards 6-9 Common cards 1 Land card (Traditional Foil Land replaces a Land in 20% of boosters) 1 card of any rarity is Traditional Foil
Unleash the magic