Suddenly, you have the run of the board from turn three onward with one of the best removal effects in the game: Armix gets around indestructible and theres no reason you wont have six or more artifacts on the field or in the grave at any time
To begin, lets start with the commander
Fire Lord Azula is one of the most powerful commanders from the set especially without an Avatar restruction, so I wanted to show off how she can be built on a budget: Bonus: Mono Blue Katara
Liliana is decent at this too but you are not at all short on the three slot
Elrond, Master of Healing FromTheShire: In said scry deck, this does a pretty decent job of slinging counters around and pumping up the team, and then if things are hit with spot removal they at least replace themselves which is useful for creature heavy decks
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