If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken

3 Braska's Final Aeon Cecil, Dark Knight Cecil, Redeemed Paladin Chaos, the Endless Choco, Seeker of Paradise Cid, Timeless Artificer Clive, Ifrit's Dominant Cloud of Darkness Cloud, Midgar Mercenary Cloud, Planet's Champion Crystallized Serah Diamond Weapon Dion, Bahamut's Dominant Edgar, King of Figaro Emet-Selch, Unsundered Esper Terra Excalibur II Exdeath, Void Warlock Fang, Fearless l'Cie Firion, Wild Rose Warrior Freya Crescent G'raha Tia Gaius van Baelsar Galian Beast Garland, Knight of Cornelia Garnet, Princess of Alexandria Gilgamesh, Master-at-Arms Giott, King of the Dwarves Gladiolus Amicitia Gogo, Master of Mimicry Golbez, Crystal Collector Hades, Sorcerer of Eld Hope Estheim Hydaelyn, the Mothercrystal Ifrit, Warden of Inferno Ignis Scientia Jecht, Reluctant Guardian Jenova, Ancient Calamity Jill, Shiva's Dominant Joshua, Phoenix's Dominant Judge Magister Gabranth Kain, Traitorous Dragoon Kefka, Court Mage Kefka, Ruler of Ruin Kuja, Genome Sorcerer Lightning, Army of One Lightning, Security Sergeant Locke Cole Lunatic Pandora Matoya, Archon Elder Minwu, White Mage Neo Exdeath, Dimension's End Noctis, Prince of Lucis Omega, Heartless Evolution Phoenix, Warden of Fire Prompto Argentum Queen Brahne Quina, Qu Gourmet

Its a random Common self-exile spell from March of the Machine which doesnt really have anything to do with this deck or its game plan
Pair this ability with shift 5, two other cheaper Dr
though this isnt the first time the Sea Witch has appeared in Lorcana, the Amethyst Ink coloured, Ursula, Sea Witch Queen card (numbered 58/204) is perhaps her strongest yet, which is fitting considering the sets theme and story is based around her
I will assume that a lot of this comes down to flavor inclusions at the expense of gameplay cohesion