In Magic: The Gathering , it's an artifact that has both the power to revive a creature with a mana value of 4 or less or instantly exile a Skeleton, Spirit, or Zombie, making it really effective against Black decks
Youre going to end up taking some damage from Yusris ability in most cases, even if you arent going for all five
It's an ubiquitous win condition, that requires lots of green ramp (or green-mana hungry tutor effects) to put into play
Anyways, I've run Phantom Monster in lots of places, like Pauper online (where it's reprinted as a common a long time ago) or in Commander '95 (where you play cards printed up through 1995)
This card has the same abilities and card art, with the only difference being the size of the card itself
While skipping one-drops is doable, especially in slower decks, not being able to play three-drops as well means that playing Gyruda, Doom of Depths as your companion essentially means that you're guaranteeing you'll cast a maximum of four mana worth of spells (two two-drops) across the first three turns of the game, which is certainly too slow for older formats like Modern and Pioneer, and likely too slow for Standard as well