#4 Badgermole Cub Earthbending is an interesting mechanic that Wizards has done a good job of making viable, since the creature land comes back as a land if killed or exiled
That means getting to play your best removal card again, or breathing new life into a creature that got countered
We knew we wanted a card called Mise but every designer seemed to think Mise should do something different
Signal Pest The battle cry card youve likely seen the most, this cheap colorless card used to go everywhere
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Aang, Air Nomad Aang, the Last Airbender Abbey Gargoyles Abbey Griffin Absolving Lammasu Abzan Falconer Abzan Skycaptain Acrobatic Cheerleader Adarkar Valkyrie Ademi of the Silkchutes Admonition Angel Aegis Angel Aerial Extortionist Aerial Responder Aerial Toastmaster Aerialephant Aerie Auxiliary Aerie Mystics Aeronaut Admiral Aeronaut Cavalry Aetherstorm Roc Ageless Sentinels Air Nomad Student Airdrop Aeronauts Airlift Chaplain Akroan Skyguard Akroma, Angel of Wrath Akroma, Vision of Ixidor Alabaster Dragon Alabaster Kirin Alaborn Musketeer Alharu, Solemn Ritualist Amazing Spider-Girl Ambush Paratrooper Ancestor Dragon Ancient Gold Dragon Angel of Condemnation Angel of Deliverance Angel of Destiny Angel of Finality Angel of Flight Alabaster Angel of Fury Angel of Glory's Rise Angel of Grace Angel of Indemnity Angel of Invention Angel of Jubilation Angel of Light Angel of Mercy Angel of Renewal Angel of Retribution Angel of Salvation Angel of Sanctions Angel of Serenity Angel of Vitality Angel of the Dawn Angel of the Dire Hour Angel of the God-Pharaoh Angel of the Ruins Angelic Aberration Angelic Arbiter Angelic Cub Angelic Curator Angelic Enforcer Angelic Field Marshal Angelic Guardian Angelic Observer Angelic Overseer Angelic Page Angelic Protector Angelic Quartermaster Angelic Sell-Sword

Too much synergy and it stops working consistently