However, there's not much else giving the card value right now - maybe history will tell a different story
And like Swords , exile matters
It doesnt always perform, but being able to draw a card off of any non-mana activated ability on a creature or land has a lot of potential
This presents a whole new problem in the entire pacing of your deck if theres any impedance at all

Commander (1) 1 Valgavoth, Harrower of Souls Creatures (32) 1 Barbflare Gremlin 1 Blood Artist 1 Blood Seeker 1 Braids, Arisen Nightmare 1 Brash Taunter 1 Falkenrath Noble 1 Fate Unraveler 1 Florian, Voldaren Scion 1 Gleeful Arsonist 1 Gray Merchant of Asphodel 1 Harsh Mentor 1 Kederekt Parasite 1 Mogis, God of Slaughter 1 Morbid Opportunist 1 Nightshade Harvester 1 Persistent Constrictor 1 Rampaging Ferocidon 1 Solemn Simulacrum 1 Stormfist Crusader 1 Vial Smasher the Fierce Artifacts (11) 1 Arcane Signet 1 Basilisk Collar 1 Fellwar Stone 1 Lightning Greaves 1 Mind Stone 1 Rakdos Signet 1 Sol Ring 1 Sance Board 1 Talisman of Indulgence 1 Thought Vessel Enchantments (5) 1 Bastion of Remembrance 1 Enchanter's Bane 1 Spiked Corridor // Torture Pit Instants (6) 1 Blood Pact 1 Chaos Warp 1 Infernal Grasp 1 Rakdos Charm 1 Suspended Sentence Sorceries (7) 1 Blasphemous Act 1 Feed the Swarm 1 Grab the Prize 1 Light Up the Stage 1 Sadistic Shell Game 1 Sign in Blood Lands (24) 1 Temple of the False God

If the creature it's attached to becomes an illegal permanent for it to enchant, the Aura Equipment will be put into its owner's graveyard as a state-based action