Whenever Krydle of Baldurs Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1
The abilities are cumulative, so all the abilities that have been unlocked are active simultaneously
His ability is terrifying on its own, but then you start putting cards like Impact Tremors, Bravado, and Goblin Bombardment in there to potentially take your opponents out without having to lay a finger on them
The bottom half of the text is a good but situational hatebear effect, so it probably has enough versatility to see some play
You would be forgiven for thinking this was something like Grixis Pirates, however, with such a substantial aggro focus, why are we doing this in Edea again
But it doesnt contribute to the mana base in the same way that another Forest or Swamp would as a colorless land