Upfront, Ive played FF7, a little bit of FF13 and all of FF15
After the rise in Commander's popularity, competitive players started leveraging the Enchantment as a way to draw extra cards in the early game, while opponents deployed all their mana rocks and ramping spells
7/4 isnt the more devastating stat line, but your opponents will feel it if you can get them in
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I use the previous considerations to build an appropriately powered deck, and to choose the right one for any given game
Simply not die to Vindicate Obviously, permanents that cant be destroyed by Vindicate those which are indestructible, self-recurring, or cannot be targeted pass the test