The fact a deck with natural late-game advantages can frequently end games by turn 5 or 6 is a sign of how nasty raccoons can be, and the raw power of their creature cards means you necessarily need any amount of typal synergy to draft and play them
Jynx #30Uncommon $0.12 Electrode #22Rare $0.09 Magikarp #15Common $0.27 Slowpoke #12Common $0.21 Brock's Pewter City Gym #54Uncommon $0.06 Eevee (49) #49Common $0.29 Bill's Analysis #51Rare $0.21 Brock's Grit #53Uncommon $0.17 Zapdos #24Holo Rare $0.63 Wigglytuff GX #42Ultra Rare $3.99 Blaine's Charmeleon #31Uncommon $4.32 Charmeleon #24Uncommon $3.79 Charmeleon #35Uncommon $1.88 Charmeleon #21Uncommon $0.19 Charmeleon #24Uncommon $22.28 Charmeleon #35Uncommon $2.25 Charmeleon #37Uncommon $1.57 Charmeleon #73Uncommon $35.80 Charmeleon #99Secret Rare $118.18 Charmeleon #31Uncommon $1.97
We came up with the idea of carrying on the Capashen lineage even if it wasn't directly descended from Gerrard
[F][C][C] Elbow Strike: 90 damage
In a nutshell, it turns the original Buster Blader's aspects up to eleven and can use any Dragon as its other Fusion Material
Some cards can have alternative names, such as split cards, adventurer cards, double-faced cards, and so on