Hold your finger along the top of your card and run it down, pushing the air out of the gap at the bottom
Utility Creatures Lets kick things off with the creatures Im dubbing utility creatures
In this section, we'll answer some frequently asked questions on the subject
At the start of the Damage Step, if this card battles a monster: Change that monster's ATK/DEF to 0

Judgment Dragon Pros Easy to summon, only needing 4 monsters of an archetype in grave Field nuke effect that keeps itself on field Not once per turn to destroy cards End Phase mill can help more than just Lightsworn Easy to spam multiple copies on board Not needing an exact number of cards in grave makes it less bricky Archetype helps facilitate the summon Cons Can be a brick early game when you don't have 4 Lightsworns in grave Lightsworns in grave must have a different name Mill effect in an archetype full of milling risks deck out Specific cost off 1000 LP isn't always possible depending on amount of LP you have Judgment, the Dragon of Heaven Pros Generic Synchro for various Decks Half your LP cost makes effect never dead Banishing top 4 of your Deck can help some Decks Cons Synchro Materials must have the same Attribute Need 4 Tuners in grave to use field nuke effect Must have been Synchro Summoned to use field nuke effect Locks your summons for the rest of the turn into Dragons Banishing from top of Deck, while can be helpful, is only really good in niche circumstances Field nuke effect is a once per turn Retrain or Original

Beef Gate: Go somewhere you're not supposed to before you've trained properly, and the wild Digimon nearby will make you regret it